Update 3/31/2024
//Thank you to everyone who has played the game and provided feedback! Your support means the world to me! I have heard a lot of great advice, so I've made sure to respond to everyone who took the time to help me out. Here are some of the changes I've implemented:
BUILD 04 UPDATE
-Invert camera toggles have been added to the main menu setting page. Not to the pause menu yet. This player setting is not saved in the data yet.
-Camera collision radius has been increased to avoid clipping through walls.
-In heaven levels 9 and 10, the enemy balls have been set to be ignored by the camera collision system.
-Sensitivity settings have been set to update when modified in the pause settings menu. Previously, the pause menu sliders did not modify the current player settings.
//The camera has been a major pain point for players, so I will continue to learn and refine the system.
//Everyone, thank you for your continued support!
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VelocityRush
Super Monkey Ball meets JetSetRadio
Status | Released |
Author | sawl-an-dawnen |
Genre | Adventure, Action, Platformer |
Tags | 3D, Indie, marble, rocketleague, Speedrun, supermonkeyball, Third Person |
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